Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 8, 31, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 14, 6, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 15, 6, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 14, 32, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 15, 32, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 47, 14, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 55, 11, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 16, 21, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 28, 21, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 32, 22, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 45, 29, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 48, 45, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 48, 45, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 48, 45, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 48, 45, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 4, 94, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 4, 94, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>"])
    ShowText(["Welcome, powerful weapons directly from San Ilia!"])
    ShowText(["For armor, please go to my wife's shop next door."])
    ShopProcessing([1, 1, 0, 0, false])
    ShopItem([1, 46, 0, 0])
    ShopItem([1, 49, 0, 0])
    ShopItem([1, 143, 0, 0])
    ShopItem([1, 4185, 0, 0])
    ShopItem([1, 4308, 0, 0])
    ShopItem([1, 190, 0, 0])
    ShopItem([1, 238, 0, 0])
    ShopItem([1, 290, 0, 0])
    ShopItem([1, 4332, 0, 0])
    ShopItem([1, 334, 0, 0])
    ShopItem([1, 4368, 0, 0])
    ShopItem([1, 363, 0, 0])
    ShopItem([1, 400, 0, 0])
    ShopItem([1, 441, 0, 0])
    ShopItem([1, 472, 0, 0])
    ShopItem([1, 509, 0, 0])
    ShopItem([1, 4496, 0, 0])
    ShopItem([1, 549, 0, 0])
    ShopItem([1, 589, 0, 0])
    ShopItem([1, 657, 0, 0])
    ShopItem([1, 4815, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shop Owner's Wife>"])
    ShowText(["Welcome, please take armor for your travels."])
    ShowText(["Having San Ilia-made armor will give you peace of mind."])
    ShopProcessing([2, 3, 0, 0, false])
    ShopItem([2, 18, 0, 0])
    ShopItem([2, 53, 0, 0])
    ShopItem([2, 474, 0, 0])
    ShopItem([2, 123, 0, 0])
    ShopItem([2, 148, 0, 0])
    ShopItem([2, 177, 0, 0])
    ShopItem([2, 193, 0, 0])
    ShopItem([2, 709, 0, 0])
    ShopItem([2, 234, 0, 0])
    ShopItem([2, 272, 0, 0])
    ShopItem([2, 280, 0, 0])
    ShopItem([2, 845, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>"])
    ShowText(["Vanilla is always taking care of you."])
    ShowText(["Since the world merged, we also handle Gems!"])
    ShowChoices([["Go shopping", "Request gem processing", "No need"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 1, 0, 0, false])
      ShopItem([0, 2, 0, 0])
      ShopItem([0, 3, 0, 0])
      ShopItem([0, 901, 0, 0])
      ShopItem([0, 5, 0, 0])
      ShopItem([0, 8, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 13, 0, 0])
      ShopItem([0, 14, 0, 0])
      ShopItem([0, 17, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 77, 0, 0])
      ShopItem([0, 81, 0, 0])
      ShopItem([0, 3406, 0, 0])
      ShopItem([0, 3407, 0, 0])
      ShopItem([0, 3408, 0, 0])
      ShopItem([0, 3409, 0, 0])
      ShopItem([0, 3410, 0, 0])
      ShopItem([0, 3411, 0, 0])
      ShopItem([0, 3412, 0, 0])
      ShopItem([0, 3413, 0, 0])
      ShopItem([0, 3414, 0, 0])
      ShopItem([0, 3415, 0, 0])
      ShopItem([0, 3416, 0, 0])
      ShopItem([0, 3417, 0, 0])
      ShopItem([0, 3418, 0, 0])
      ShopItem([0, 3419, 0, 0])
      ShopItem([0, 3422, 0, 0])
      ShopItem([0, 3426, 0, 0])
      ShopItem([0, 3428, 0, 0])
      ShopItem([0, 3430, 0, 0])
      ShopItem([0, 3432, 0, 0])
      ShopItem([0, 3436, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(77)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Great Merchant>"])
    ShowText(["Our goods are top-notch items sold at the foot of the heavenly Ilia's temple!"])
    ShowText(["Additionally, we've added new products to deliver an unbeatable lineup!"])
    ShopProcessing([2, 1001, 0, 0, false])
    ShopItem([2, 1004, 0, 0])
    ShopItem([2, 1006, 0, 0])
    ShopItem([2, 1009, 0, 0])
    ShopItem([2, 1011, 0, 0])
    ShopItem([2, 1014, 0, 0])
    ShopItem([2, 1016, 0, 0])
    ShopItem([2, 1019, 0, 0])
    ShopItem([2, 1021, 0, 0])
    ShopItem([2, 1024, 0, 0])
    ShopItem([2, 1026, 0, 0])
    ShopItem([2, 1029, 0, 0])
    ShopItem([2, 1031, 0, 0])
    ShopItem([2, 1034, 0, 0])
    ShopItem([2, 1036, 0, 0])
    ShopItem([2, 1039, 0, 0])
    ShopItem([2, 1041, 0, 0])
    ShopItem([2, 1044, 0, 0])
    ShopItem([2, 1124, 0, 0])
    ShopItem([2, 1135, 0, 0])
    ShopItem([2, 1518, 0, 0])
    ShopItem([2, 1522, 0, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowPicture([5, "80_lala_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["lala_fc1", 0, 0, 2])
      ShowText(["\\n<Lala>"])
      ShowText(["Oh, it's you all."])
      ShowText(["I have nowhere to go, so I'm staying here as a lodger..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7115, 1])
      ConditionalBranch([8, 953])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I handed the Divine Forge Method to Lala!"])
        ShowTextAttributes(["lala_fc1", 0, 0, 2])
        ShowText(["\\n<Lala>"])
        ShowText(["This is the Divine Forge Method..."])
        ShowText(["It describes an incredibly advanced technique."])
        ShowTextAttributes(["lala_fc1", 0, 0, 2])
        ShowText(["\\n<Lala>"])
        ShowText(["It will require divine energy of Goddess Level..."])
        ShowText(["Well, let's give it a try, even if it's a long shot."])
        ConditionalBranch([1, 1347, 0, 3, 1])
          ConditionalBranch([0, 1026, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Then, allow me to lend my strength."])
            ShowText(["With my current abilities, it shouldn't be difficult..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1027, 0])
            ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Then, allow me to lend my strength."])
            ShowText(["With my current abilities, it shouldn't be difficult..."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1028, 0])
            ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
            ShowText(["\\n<Ilias>"])
            ShowText(["Then, allow me to lend my strength."])
            ShowText(["With my current abilities, it shouldn't be difficult..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1347, 0, 3, 1])
          ConditionalBranch([0, 7113, 0])
            ShowTextAttributes(["randolph_fc1", 0, 0, 2])
            ShowText(["\\n<Randolph>"])
            ShowText(["I'll help too... no, we will help."])
            ShowText(["With nearly 50 legendary blacksmiths, we can handle most things."])
            ShowTextAttributes(["lala_fc1", 0, 0, 2])
            ShowText(["\\n<Lala>"])
            ShowText(["Understood, let's give it a try..."])
            ShowText(["Please give us a little time."])
            FadeoutScreen([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Lala has received the blessing of the Goddess Ilias!"])
            ShowText(["Furthermore, dozens of masters are uniting to support—"])
            FadeinScreen([])
            ShowTextAttributes(["lala_fc1", 0, 0, 2])
            ShowText(["\\n<Lala>"])
            ShowText(["...the technique has been achieved."])
            ShowText(["With this, we should be able to create superior weapons."])
            PlaySE(["RPG::SE(@name=\"Applause2\", @pitch=100, @volume=80)"])
            ControlSwitches([7115, 7115, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Lala has mastered the Divine Forge Method!"])
            Wait([60])
            ConditionalBranch([0, 1026, 0])
              ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["We did it..."])
              ShowText(["With your current abilities, you should be able to create ultimate holy weapons."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1027, 0])
              ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["We did it..."])
              ShowText(["With your current abilities, you should be able to create ultimate holy weapons."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1028, 0])
              ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
              ShowText(["\\n<Ilias>"])
              ShowText(["We did it..."])
              ShowText(["With your current abilities, you should be able to create ultimate holy weapons."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["lala_fc1", 0, 0, 2])
            ShowText(["\\n<Lala>"])
            ShowText(["It's not that exciting, though, as it means more work."])
            ShowText(["Well then, please place your order."])
            JumpToLabel(["神鳴鍛冶製法"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        FadeoutScreen([])
        ErasePicture([5])
        Wait([60])
        ChangeTransparency([0])
        TransferPlayer([0, 578, 0, 0, 0, 2])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["lala_fc1", 0, 0, 2])
        ShowText(["\\n<Lala>"])
        ShowText(["Now, it's a hassle, but I have to work..."])
        ShowText(["There hasn't been any change in the lineup, but how about it?"])
        JumpToLabel(["従来の製法"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7115, 0])
      ShowTextAttributes(["lala_fc1", 0, 0, 2])
      ShowText(["\\n<Lala>"])
      ShowText(["Good grief, it's a hassle, but I have to work..."])
      ShowText(["There are new menu items, but how about it?"])
      ShowChoices([["Divine Thunder Blacksmithing Method", "Traditional Method"], 5])
      When([0, "神鳴鍛冶製法"])
        JumpToLabel(["神鳴鍛冶製法"])
        ExitEventProcessing([])
        Empty([])
      When([1, "従来の製法"])
        JumpToLabel(["従来の製法"])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["従来の製法"])
    Script(["call_synthesize(44)"])
    ShowTextAttributes(["lala_fc1", 0, 0, 2])
    ShowText(["\\n<Lala>"])
    ShowText(["I don't want to work too much, so please keep your orders moderate."])
    ShowText(["Ah, I want to drink alcohol in the daytime..."])
    ErasePicture([5])
    ExitEventProcessing([])
    Label(["神鳴鍛冶製法"])
    Script(["call_synthesize(118)"])
    ShowTextAttributes(["lala_fc1", 0, 0, 2])
    ShowText(["\\n<Lala>"])
    ShowText(["I don't want to work too much, so please keep your orders moderate."])
    ShowText(["Ah, I want to drink alcohol in the daytime..."])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([390, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Wealthy Wife>"])
        ShowText(["The plant-like angels saved us."])
        ShowText(["Still, that monster called Hiruchuu... it's terrifying..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Wealthy Wife>"])
        ShowText(["To think that there are humans who can defeat that monster Hiruchuu..."])
        ShowText(["What kind of great hero is Luka-sama, I wonder?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Wealthy Wife>"])
      ShowText(["I've been able to expand my connections even in this Ilias continent."])
      ShowText(["I won't let my experiences of falling go to waste."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["Oh, it's you guys."])
    ShowText(["You've come at a good time, things are a bit messy right now."])
    ShowTextAttributes(["randolph_fc2", 7, 0, 2])
    ShowText(["\\n<Randolph?>"])
    ShowText(["What, do you know each other?"])
    ShowText(["Wow, these are some seriously motivated folks."])
    ConditionalBranch([1, 1327, 0, 0, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Four masters!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1327, 0, 1, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I heard that three masters showed up..."])
      ShowText(["So there are actually four, including the original master."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["That's why we're in a bit of a bind."])
    ShowText(["Well, come on in..."])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 409, 84, 58, 2, 2])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["But, what the hell is going on?"])
    ShowText(["Why are there four of me?"])
    ShowTextAttributes(["randolph_fc2", 7, 0, 2])
    ShowText(["\\n<Randolph B>"])
    ShowText(["No, I don't know what's happening either."])
    ShowText(["I finally got back, and this is the state of things..."])
    ShowTextAttributes(["randolph_fc3", 6, 0, 2])
    ShowText(["\\n<Randolph C>"])
    ShowText(["However, it seems there are some differences."])
    ShowText(["My eye patch is on the right eye, while yours is on the left eye."])
    ShowTextAttributes(["randolph_fc3", 7, 0, 2])
    ShowText(["\\n<Randolph D>"])
    ShowText(["I have both eyes patched... I can't see anything in front of me."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Wasn't that a pair of sunglasses...?"])
    ShowTextAttributes(["randolph_fc3", 7, 0, 2])
    ShowText(["\\n<Randolph D>"])
    ShowText(["Double eye patches."])
    ShowText(["Even with the eye of the heart, I can still forge."])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["But isn't it strange that there are four of us?"])
    ShowText(["If there were three, I could understand... because of the three worlds merging."])
    ShowTextAttributes(["randolph_fc2", 7, 0, 2])
    ShowText(["\\n<Randolph B>"])
    ShowText(["I heard that during the world merging, identical individuals appeared all over the world."])
    ShowText(["Well, they all quickly merged back into their original selves..."])
    ShowTextAttributes(["randolph_fc3", 6, 0, 2])
    ShowText(["\\n<Randolph C>"])
    ShowText(["But we feel different somehow."])
    ShowText(["There are many of us, and even when we face each other, we don't merge."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In the first place, I met the masters in both the heavenly realm and the monster realm."])
    ShowText(["Neither of them wore eye patches, though..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In other words—these masters are neither from the heavenly realm nor the monster realm."])
    ShowText(["Where in the world did they come from?"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's undeniable that parallel worlds are involved..."])
      ShowText(["But why is it only Randolph that has appeared multiple times...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's undeniable that parallel worlds are involved..."])
      ShowText(["But why is it only Randolph that has appeared multiple times...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's undeniable that parallel worlds are involved..."])
      ShowText(["But why is it only Randolph that has appeared multiple times...?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kagetumugi_st82", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I don't know the cause of this situation either..."])
    ShowText(["But there are no mysteries in this world."])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["If we investigate a little, the cause might be surprisingly trivial—"])
    ShowPicture([5, "80_kagetumugi_st83", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["...Ah!!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is it? Did you figure something out?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is it? Did you figure something out?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is it? Did you figure something out?!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kagetumugi_st88", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc7", 7, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["No... I have no clue..."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is a face that definitely rings a bell!"])
      ShowText(["Surely you've remembered something now!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is a face that definitely rings a bell!"])
      ShowText(["Surely you've remembered something now!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This is a face that definitely rings a bell!"])
      ShowText(["Surely you've remembered something now!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 7, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["……………………"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Come on, just say it."])
      ShowText(["Do you want to be treated like a head again?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Come on, just say it."])
      ShowText(["Do you want to be treated like a head again?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Come on, just say it."])
      ShowText(["Do you want to be treated like a head again?"])
      Empty([])

    BranchEnd([])
    Wait([30])
    ShowPicture([5, "80_kagetumugi_st84", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["As you know, I led a puppet circus."])
    ShowText(["Of course, all the puppets were my own creations."])
    ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Therefore, I had a large workshop in a different dimension."])
    ShowText(["There, I was mass-producing puppet parts and various equipment."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The puppets led by Kagetsumugi were comparable in numbers to an army."])
    ShowText(["The large workshop must have supported that production."])
    ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Of course, maintaining a large workshop requires personnel."])
    ShowText(["To create top-notch dolls, top-notch craftsmen are essential."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hey, could it be..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hey, could it be..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hey, could it be..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["So I borrowed the power from Her Majesty—Black Alice,"])
    ShowText(["and gathered several Randolphs from various alternate worlds."])
    ShowTextAttributes(["kagetumugi_fc7", 3, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["They worked in the large workshop and did an excellent job."])
    ShowText(["Thanks to them, we achieved mass production of quality dolls."])
    ShowPicture([5, "80_kagetumugi_st86", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc7", 5, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["And they lived happily ever after."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Nothing is happy about this!"])
      ShowText(["What happened to that large workshop and the gathered Randolphs!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Nothing is happy about this!"])
      ShowText(["What happened to that large workshop and the gathered Randolphs!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Nothing is happy about this!"])
      ShowText(["What happened to that large workshop and the gathered Randolphs!!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kagetumugi_st83", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["They probably got caught up in the merging of the three worlds..."])
    ShowText(["It seems the space where the workshop was collapsed..."])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["The Randolphs that were there..."])
    ShowText(["Maybe they drifted into some kind of time and space?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's all your fault!"])
      ShowText(["You idiot!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's all your fault!"])
      ShowText(["You idiot!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's all your fault!"])
      ShowText(["You idiot!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["randolph_fc2", 7, 0, 2])
    ShowText(["\\n<Randolph B>"])
    ShowText(["Hearing that story, some memories started to come back..."])
    ShowText(["I feel like I was constantly forced to make doll parts..."])
    ShowTextAttributes(["randolph_fc3", 6, 0, 2])
    ShowText(["\\n<Randolph C>"])
    ShowText(["My memories have been fading for quite a while now..."])
    ShowText(["Is it because of the chaos of time travel?"])
    ShowTextAttributes(["randolph_fc3", 7, 0, 2])
    ShowText(["\\n<Randolph D>"])
    ShowText(["So what are we going to do from here?"])
    ShowText(["Three of us can't stay here..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You guys... your crafting skills are reliable, right?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You guys... your crafting skills are reliable, right?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You guys... your crafting skills are reliable, right?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["randolph_fc3", 6, 0, 2])
    ShowText(["\\n<Randolph C>"])
    ShowText(["Yeah, I've been said to have the skills of a legendary blacksmith."])
    ShowText(["In my original world, there was no one who could match me."])
    ShowTextAttributes(["randolph_fc3", 7, 0, 2])
    ShowText(["\\n<Randolph D>"])
    ShowText(["I too am a blacksmith known as 'Randolph of the Mind's Eye.'"])
    ShowText(["Well, I won't lose when it comes to blacksmithing."])
    ShowTextAttributes(["randolph_fc2", 7, 0, 2])
    ShowText(["\\n<Randolph B>"])
    ShowText(["'Randolph of the Mind's Eye'...? The titles are different."])
    ShowText(["You seem to have acquired various techniques that I don't know about."])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["Oh, that sounds interesting!"])
    ShowText(["How about we show each other our skills here...?"])
    ShowTextAttributes(["randolph_fc3", 6, 0, 2])
    ShowText(["\\n<Randolph C>"])
    ShowText(["If we combine our strengths, we might be able to go even higher."])
    ShowText(["It's getting me fired up!!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We too need powerful weapons."])
      ShowText(["The collaboration between legendary blacksmiths is truly reassuring."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We too need powerful weapons."])
      ShowText(["The collaboration between legendary blacksmiths is truly reassuring."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We too need powerful weapons."])
      ShowText(["The collaboration between legendary blacksmiths is truly reassuring."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Well then, this workspace is a bit cramped."])
    ShowText(["Can we open a door to parallel world U19393?"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["It's a fairly close realm."])
    ShowText(["This should be easy, let's go..."])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"Darkness3\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([5554, 5554, 0])
    ChangeMapDisplay([0])
    TransferPlayer([0, 692, 33, 37, 2, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>"])
      ShowText(["It seems the blacksmiths have somehow increased in number..."])
      ShowText(["What on earth is going on? Is it really related to the parallel worlds?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>"])
      ShowText(["The blacksmith in this town seems to be quite a famous master."])
      ShowText(["I've heard he even made equipment for the great hero, Luka."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 802, 0, 2, 1])
      ConditionalBranch([0, 1545, 1])
        ShowTextAttributes(["mob_murabito1_fc1", 0, 0, 2])
        ShowText(["\\n<Eri>"])
        ShowText(["Um, may I join you as well?"])
        ShowText(["If I travel with you, I might be able to hone my skills further..."])
        ShowChoices([["Add to party", "Refuse"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_murabito1_fc1", 0, 0, 2])
          ShowText(["\\n<Eri>"])
          ShowText(["Then, I look forward to working with you..."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(545)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Eri has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_murabito1_fc1", 0, 0, 2])
          ShowText(["\\n<Eri>"])
          ShowText(["I see, I'm intruding, aren't I..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7011])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveler>"])
      ShowText(["I've run out of travel funds, so I'm borrowing a shop to sell unusual weapons."])
      ShowText(["I'm not sure if there's a demand in this world right now..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveler>"])
      ShowText(["I've run out of travel funds, so I'm borrowing a shop to sell unusual weapons."])
      ShowText(["But I have a feeling that the adventure boom is about to start again, how about now?"])
      Empty([])

    BranchEnd([])
    ShopProcessing([1, 622, 0, 0, false])
    ShopItem([1, 725, 0, 0])
    ShopItem([1, 754, 0, 0])
    ShopItem([1, 774, 0, 0])
    ShopItem([1, 796, 0, 0])
    ShopItem([1, 843, 0, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1319, 0, 3, 0])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Now, go ahead and place your order."])
      ShowText(["I'll show you my skills!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I came today because I wanted to discuss something..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I explained about the brainwashed puppy――"])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["...I see, I understand the story now."])
      ShowText(["Well then, take this weapon with you!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeWeapons([49, 0, 0, 1, false])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Is this a treasure that has the power to break the brainwashing?"])
        ShowText(["It just looks like a regular copper sword..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Is this a treasure that has the power to break the brainwashing?"])
        ShowText(["It just looks like a regular copper sword..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Is this a treasure that has the power to break the brainwashing?"])
        ShowText(["It just looks like a regular copper sword..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Oh yeah, that's a genuine, plain copper sword."])
      ShowText(["But it's a bit of a special item..."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["That's the first sword that Papi made by herself."])
      ShowText(["For a first try, it's quite impressive, right?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Indeed, it is a basic weapon, but..."])
      ShowText(["As a copper sword, its quality is high enough to be sold in the store."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Well, it is an ordinary sword..."])
      ShowText(["The fact that the first sword she made can be used normally is quite something."])
      ShowTextAttributes(["randolph_fc1", 0, 0, 2])
      ShowText(["\\n<Randolph>"])
      ShowText(["Show it to that crazy Papi."])
      ShowText(["Tell her to remember her beginner's spirit."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Thank you, master."])
      ShowText(["I'll show this sword to Papi right away!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Papi is being kept in the pocket monster castle, and is currently in the first floor forge."])
      ShowText(["If I show her this sword, it might shake her spirit..."])
      ControlVariables([1319, 1319, 0, 0, 4])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["Now, go ahead and place your order."])
    ShowText(["I'll show you my skills!"])
    ShowChoices([["Normal Master", "Heavenly Master", "Demonic Master", "Heroic Smith"], 5])
    When([0, "通常の親方"])
      ShowChoices([["General Items", "Heavenly Battle Items", "Demonic Battle Items", "Request Meteor Equipment"], 5])
      When([0, "一般用の品"])
        Script(["call_synthesize(3)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "天界戦用の品"])
        Script(["call_synthesize(23)"])
        ExitEventProcessing([])
        Empty([])
      When([2, "魔界戦用の品"])
        Script(["call_synthesize(24)"])
        ExitEventProcessing([])
        Empty([])
      When([3, "流星装備を造ってもらう"])
        ConditionalBranch([8, 158])
          ShopProcessing([1, 33, 0, 0, false])
          ShopItem([1, 111, 0, 0])
          ShopItem([1, 166, 0, 0])
          ShopItem([1, 232, 0, 0])
          ShopItem([1, 281, 0, 0])
          ShopItem([1, 321, 0, 0])
          ShopItem([1, 353, 0, 0])
          ShopItem([1, 390, 0, 0])
          ShopItem([1, 430, 0, 0])
          ShopItem([1, 463, 0, 0])
          ShopItem([1, 497, 0, 0])
          ShopItem([1, 539, 0, 0])
          ShopItem([1, 578, 0, 0])
          ShopItem([1, 611, 0, 0])
          ShopItem([1, 649, 0, 0])
          ShopItem([1, 689, 0, 0])
          ShopItem([1, 718, 0, 0])
          ShopItem([1, 746, 0, 0])
          ShopItem([1, 768, 0, 0])
          ShopItem([1, 789, 0, 0])
          ShopItem([1, 815, 0, 0])
          ShopItem([1, 837, 0, 0])
          ShopItem([1, 862, 0, 0])
          ShopItem([2, 49, 0, 0])
          ShopItem([2, 94, 0, 0])
          ShopItem([2, 119, 0, 0])
          ShopItem([2, 223, 0, 0])
          ShopItem([2, 254, 0, 0])
          ShopItem([2, 318, 0, 0])
          ShopItem([0, 107, 0, 0])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["However, I don't have any meteorite iron..."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    When([1, "天界の親方"])
      ShowChoices([["Request Smithing", "Request Adamantite Products", "Quit"], 3])
      When([0, "鍛冶を頼む"])
        Script(["call_synthesize(39)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "ヒヒイロカネ製品を造ってもらう"])
        ConditionalBranch([8, 943])
          ShopProcessing([1, 4083, 0, 0, false])
          ShopItem([1, 4133, 0, 0])
          ShopItem([1, 4190, 0, 0])
          ShopItem([1, 4254, 0, 0])
          ShopItem([1, 4311, 0, 0])
          ShopItem([1, 4336, 0, 0])
          ShopItem([1, 4370, 0, 0])
          ShopItem([1, 4391, 0, 0])
          ShopItem([1, 4418, 0, 0])
          ShopItem([1, 4447, 0, 0])
          ShopItem([1, 4470, 0, 0])
          ShopItem([1, 4501, 0, 0])
          ShopItem([1, 4531, 0, 0])
          ShopItem([1, 4558, 0, 0])
          ShopItem([1, 4590, 0, 0])
          ShopItem([1, 4611, 0, 0])
          ShopItem([1, 4637, 0, 0])
          ShopItem([1, 4664, 0, 0])
          ShopItem([1, 4690, 0, 0])
          ShopItem([1, 4709, 0, 0])
          ShopItem([1, 4730, 0, 0])
          ShopItem([1, 4749, 0, 0])
          ShopItem([1, 4771, 0, 0])
          ShopItem([2, 452, 0, 0])
          ShopItem([2, 495, 0, 0])
          ShopItem([2, 540, 0, 0])
          ShopItem([2, 715, 0, 0])
          ShopItem([2, 759, 0, 0])
          ShopItem([2, 879, 0, 0])
          ShopItem([0, 938, 0, 0])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["However, I don't have any Hihiirokane (Legendary Japanese metal)..."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    When([2, "魔界の親方"])
      ShowChoices([["Request Smithing", "Request Void Dragon Scale Products", "Quit"], 3])
      When([0, "鍛冶を頼む"])
        Script(["call_synthesize(40)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "虚竜鱗石製品を造ってもらう"])
        ConditionalBranch([8, 944])
          ShopProcessing([1, 4084, 0, 0, false])
          ShopItem([1, 4134, 0, 0])
          ShopItem([1, 4191, 0, 0])
          ShopItem([1, 4255, 0, 0])
          ShopItem([1, 4312, 0, 0])
          ShopItem([1, 4337, 0, 0])
          ShopItem([1, 4371, 0, 0])
          ShopItem([1, 4392, 0, 0])
          ShopItem([1, 4419, 0, 0])
          ShopItem([1, 4448, 0, 0])
          ShopItem([1, 4471, 0, 0])
          ShopItem([1, 4502, 0, 0])
          ShopItem([1, 4532, 0, 0])
          ShopItem([1, 4559, 0, 0])
          ShopItem([1, 4591, 0, 0])
          ShopItem([1, 4612, 0, 0])
          ShopItem([1, 4638, 0, 0])
          ShopItem([1, 4665, 0, 0])
          ShopItem([1, 4691, 0, 0])
          ShopItem([1, 4710, 0, 0])
          ShopItem([1, 4731, 0, 0])
          ShopItem([1, 4750, 0, 0])
          ShopItem([1, 4772, 0, 0])
          ShopItem([2, 453, 0, 0])
          ShopItem([2, 497, 0, 0])
          ShopItem([2, 541, 0, 0])
          ShopItem([2, 717, 0, 0])
          ShopItem([2, 760, 0, 0])
          ShopItem([2, 881, 0, 0])
          ShopItem([0, 939, 0, 0])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["However, I don't have any Void Dragon Scale Stones..."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    When([3, "英雄鍛冶"])
      Script(["call_synthesize(45)"])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>"])
    ShowText(["That will be 10G."])
    ShowText(["Would you like to stay? \\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        ConditionalBranch([0, 3263, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Innkeeper>"])
          ShowText(["Last night was fun, wasn't it?"])
          ShowText(["Please come again!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3264, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Innkeeper>"])
          ShowText(["Last night was fun, wasn't it?"])
          ShowText(["Please come again!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>"])
        ShowText(["Oh, you're short on money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>"])
    ShowText(["Welcome to the luxury inn Sutherland."])
    ShowText(["It will be 5G for one night, would you like to stay? \\$"])
    ShowChoices([["Stay", "Not this time"], 2])
    When([0, "泊まる"])
      ConditionalBranch([7, 5, 0])
        ChangeGold([1, 0, 5])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        ConditionalBranch([0, 3263, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Innkeeper>"])
          ShowText(["Last night was quite enjoyable, wasn't it?"])
          ShowText(["Come again!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3264, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Innkeeper>"])
          ShowText(["Last night was quite enjoyable, wasn't it?"])
          ShowText(["Come again!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>"])
        ShowText(["It seems you're short on money..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "やめておく"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([2, "A", 1])
        ConditionalBranch([0, 1062, 0])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Grandpa, I'm back~!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Man>"])
          ShowText(["Oh, you've returned safely..."])
          ShowText(["You've really worried me a lot."])
          ShowTextAttributes(["gob_fc1", 3, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Well, there were a few things..."])
          ShowText(["...I'm sorry."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Man>"])
          ShowText(["Everyone, please take care of Gob..."])
          ShowText(["Gob, please be careful, alright?"])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Don't worry, I'll be waiting for you."])
          ShowText(["I'll return with peace!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1063, 0])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Grandpa, I'm back~!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Man>"])
          ShowText(["Could it be... Gob!?"])
          ShowText(["Oh, you've grown since I last saw you..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Man>"])
          ShowText(["...No, it's only been a few months, right?"])
          ShowText(["Can you really grow that much?"])
          ShowTextAttributes(["gob_fc3", 1, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Well, there were a few things..."])
          ShowText(["...I'm sorry."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Man>"])
          ShowText(["Everyone, please take care of Gob..."])
          ShowText(["Gob, please be careful, alright?"])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Don't worry, I'll be waiting for you."])
          ShowText(["I'll return with peace!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 0])
        ConditionalBranch([0, 1062, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Man>"])
          ShowText(["Everyone, please take care of Gob..."])
          ShowText(["Gob, please be careful, alright?"])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Don't worry, I'll be waiting for you."])
          ShowText(["I'll return with peace!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1063, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Man>"])
          ShowText(["Everyone, please take care of Gob..."])
          ShowText(["Gob, please be careful, alright?"])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Don't worry, I'll be waiting for you."])
          ShowText(["I'll return with peace!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["It's you all..."])
      ShowText(["It seems we've lost Gob."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>"])
      ShowText(["There's nothing we can do about it."])
      ShowText(["Please, find Gob for us..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ConditionalBranch([0, 1062, 0])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["Grandpa, I'm back~!"])
        ShowText(["I've returned with peace for the world!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>"])
        ShowText(["Oh, you've returned safely..."])
        ShowText(["Is the adventure already over?"])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["Not yet, I still want to see more of the peaceful world."])
        ShowText(["So, I'll be running around outside a little longer."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>"])
        ShowText(["You're still the same, aren't you?"])
        ShowText(["Everyone, please take care of Gob..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1063, 0])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["Grandpa, I'm back~!"])
        ShowText(["I've returned with peace for the world!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>"])
        ShowText(["Oh, you've returned safely..."])
        ShowText(["Is the adventure already over?"])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["Not yet, I still want to see more of the peaceful world."])
        ShowText(["So, I'll be running around outside a little longer."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>"])
        ShowText(["You're still the same, aren't you?"])
        ShowText(["Everyone, please take care of Gob..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([2, "A", 1])
        ConditionalBranch([0, 1062, 0])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Grandma, I'm back~!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["...This child really knows how to worry me."])
          ShowText(["Look, I've made your favorite salmon rice balls."])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Yay, thank you~♪"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Gobu ate the rice balls deliciously!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["Well then, be careful out there."])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["I'm off~!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1063, 0])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Grandma, I'm back~!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["...Could it be Gobu?"])
          ShowText(["Wow, you've suddenly grown big!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["...This child really knows how to worry me."])
          ShowText(["Look, I've made your favorite salmon rice balls."])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Yay, thank you~♪"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Gobu ate the rice balls deliciously!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["Well then, be careful out there."])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["I'm off~!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 0])
        ConditionalBranch([0, 1062, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["Welcome back, are you alright?"])
          ShowText(["Look, I've made your favorite salmon rice balls."])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Yay, thank you~♪"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Gobu ate the rice balls deliciously!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["Well then, be careful out there."])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["I'm off~!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1063, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["Welcome back, are you alright?"])
          ShowText(["Look, I've made your favorite salmon rice balls."])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Yay, thank you~♪"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Gobu ate the rice balls deliciously!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["Well then, be careful out there."])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["I'm off~!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>"])
      ShowText(["Since the world merged, Gobu hasn't come back."])
      ShowText(["I wonder where and how she is..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>"])
      ShowText(["I've always been making her favorite salmon rice balls and waiting."])
      ShowText(["In the end, it looks like we'll have to eat them ourselves."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ConditionalBranch([0, 1062, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>"])
        ShowText(["I thought she would be back soon since the world is at peace."])
        ShowText(["Look, I've made your favorite salmon rice balls."])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["Yay, thank you~♪"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Gobu ate the rice balls deliciously!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>"])
        ShowText(["I guess she's still not done having fun, huh?"])
        ShowText(["Well then, be careful out there."])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["I'm off~!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1063, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>"])
        ShowText(["I thought she would be back soon since the world is at peace."])
        ShowText(["Look, I've made your favorite salmon rice balls."])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["Yay, thank you~♪"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Gobu ate the rice balls deliciously!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>"])
        ShowText(["I guess she's still not done having fun, huh?"])
        ShowText(["Well then, be careful out there."])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["I'm off~!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([2, "A", 1])
        ConditionalBranch([0, 1062, 0])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["Oh, Gobu-chan!"])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["I'm back! I returned!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["Where have you been all this time without coming back~!"])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Hehe, it's a long story."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["From now on, make sure to come back properly!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1063, 0])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["Huh, could it be..."])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["I'm back! I returned!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["It really is Gobu-chan!"])
          ShowText(["You've grown so much!"])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Hehe, it's a long story."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["That's nice~ I want to grow up quickly too~."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 0])
        ConditionalBranch([0, 1062, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["Oh, Gobu-chan!"])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["I had a bit of free time, so I came to play."])
          ShowText(["I brought a souvenir too~!"])
          FadeoutScreen([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Gobu played with the girl――"])
          FadeinScreen([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["Take care!"])
          ShowText(["Come play again, okay~!"])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Be a good girl and wait for me!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1063, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["Oh, Gobu-chan!"])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["I had a bit of free time, so I came to play."])
          ShowText(["I brought a souvenir too~!"])
          FadeoutScreen([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Gobu played with the girl――"])
          FadeinScreen([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>"])
          ShowText(["Take care!"])
          ShowText(["Come play again, okay~!"])
          ShowTextAttributes(["gob_fc3", 0, 0, 2])
          ShowText(["\\n<Gob>"])
          ShowText(["Be a good girl and wait for me!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>"])
      ShowText(["I wonder how Gobu-chan is doing..."])
      ShowText(["You'll come back to town again, right?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ConditionalBranch([0, 1062, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>"])
        ShowText(["Welcome back, Gob-chan!"])
        ShowText(["How was the adventure?"])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["It was really fun!"])
        ShowText(["I brought a souvenir too~!"])
        FadeoutScreen([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Gobu played with the girl――"])
        FadeinScreen([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>"])
        ShowText(["The world has become peaceful, but are you going out again?"])
        ShowText(["You should just stay here forever..."])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["My feet just can't stay in one place..."])
        ShowText(["But I'll come back again!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1063, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>"])
        ShowText(["Welcome back, Gob-chan!"])
        ShowText(["How was the adventure?"])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["It was really fun!"])
        ShowText(["I brought a souvenir too~!"])
        FadeoutScreen([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Gobu played with the girl――"])
        FadeinScreen([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>"])
        ShowText(["The world has become peaceful, but are you going out again?"])
        ShowText(["You should just stay here forever..."])
        ShowTextAttributes(["gob_fc3", 0, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["My feet just can't stay in one place..."])
        ShowText(["But I'll come back again!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["ariel_fc1", 2, 0, 2])
      ShowText(["\\n<Ariel>"])
      ShowText(["The four great nations have all become battlegrounds for the clash of the Six Ancestors and the Seven Archangels."])
      ShowText(["In these three months, how many lives have been lost..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["ariel_fc1", 3, 0, 2])
      ShowText(["\\n<Ariel>"])
      ShowText(["The reappeared Ilias is said to be building a new heavenly realm."])
      ShowText(["I must rush to join immediately...!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["sabiriel_fc1", 0, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["Sabasa Castle is controlled by the Hiruko."])
        ShowText(["Currently, it seems they are recruiting volunteers to retake Sabasa..."])
        ShowTextAttributes(["sabiriel_fc1", 0, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["But even if I wanted to respond, I don't know where to go."])
        ShowText(["Where is the main Sabasa army?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["sabiriel_fc1", 0, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["It seems the Hiruko have been expelled from the land of Sabasa."])
        ShowText(["I was thinking of becoming a volunteer, but it ended before I could..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["sabiriel_fc1", 3, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Ilias is said to be building a new heavenly realm..."])
      ShowText(["To be honest, my heart isn't moved much."])
      ShowTextAttributes(["sabiriel_fc1", 3, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["In this unified world, many angels' values have changed."])
      ShowText(["The supremacy of Ilias will gradually fade away..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["mariel_fc1", 0, 0, 2])
    ShowText(["\\n<Papi's Disciple>"])
    ShowText(["The Gems I made are being handled at this shop."])
    ShowText(["I'm still not as good as my master..."])
    ConditionalBranch([0, 1066, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["You've quickly contracted with a first-rate Gem craftsman!"])
      ShowText(["As expected of my master, impressive..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1067, 0])
      ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["You've quickly contracted with a first-rate Gem craftsman!"])
      ShowText(["As expected of my master, impressive..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3271, 1])
      ShowTextAttributes(["mariel_fc1", 0, 0, 2])
      ShowText(["\\n<Papi's Disciple>"])
      ShowText(["By the way, my master is staying at the blacksmith's."])
      ShowText(["He started coming to get materials and ended up staying."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 408, 10, 11, 0, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1143, 0, 21, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["Since the world unification, the foundation of business has shifted to the Ilias continent."])
      ShowText(["This place is still more stable..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["The world situation is still not stable at all."])
      ShowText(["Until the rulers of the four great nations are determined, major deals cannot be moved."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 22, 1])
      ConditionalBranch([1, 1143, 0, 24, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Merchant>"])
        ShowText(["Since the world unification, the foundation of business has shifted to the Ilias continent."])
        ShowText(["This place is still more stable..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Merchant>"])
        ShowText(["However, thanks to the great hero Luka's achievements, it seems the four great nations are heading towards stability."])
        ShowText(["Well, there are exceptions like San Ilia..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["Finally, peace has returned to the world."])
      ShowText(["I thought many merchants would start businesses inspired by the great hero Luka..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["However, it seems that a certain merchant has almost monopolized the trademarks related to the great hero."])
      ShowText(["There were industry colleagues who made arrangements anticipating this time..."])
      ConditionalBranch([4, 66, 0])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>"])
        ShowText(["Because they believed Luka would save the world!"])
        ShowText(["Of course, I registered the trademark!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 67, 0])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla>"])
        ShowText(["Because they believed Luka would save the world!"])
        ShowText(["Of course, I registered the trademark!!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["If you're looking for accessories, first head to the saloon."])
      ShowText(["That accessory shop there is reputed to handle good items."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["name_fc1", 0, 0, 2])
      ShowText(["\\n<Slug Girl>"])
      ShowText(["New models commemorating world peace are coming out one after another."])
      ShowText(["No matter how much money you have, it won't be enough..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>"])
      ShowText(["It seems that Iliasburg doesn't exist in the monster realm..."])
      ShowText(["During the Great Monster Wars, the Ilias continent was almost devastated."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>"])
      ShowText(["I have only unified with my self in the Angelic Dominion."])
      ShowText(["In the monster realm, I probably wasn't even born."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>"])
      ShowText(["Even if the world becomes peaceful, the unification doesn't seem to be undone."])
      ShowText(["Well, returning now would actually cause trouble..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["kaeru_fc1", 0, 0, 2])
      ShowText(["\\n<Frog Girl>"])
      ShowText(["Ribbit... It seems a lot of amazing items have come in."])
      ShowText(["But heavenly accessories are just a bit too expensive..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["kaeru_fc1", 0, 0, 2])
      ShowText(["\\n<Frog Girl>"])
      ShowText(["A peace commemorative bangle and a necklace to celebrate liberation from chaos..."])
      ShowText(["It seems that accessory shops are making a profit now."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The pure and devout town girl>"])
      ShowText(["I was a succubus in the monster world."])
      ShowText(["It's surprising that my other self in another world is of a different race..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The pure and devout town girl>"])
      ShowText(["Of course, I can also take on the form of a succubus."])
      ShowText(["...Ufufu."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The fallen town girl>"])
      ShowText(["These earrings are lovely..."])
      ShowText(["Maybe I should invite a random guy to bed and have him buy them for me?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The skilled swordswoman>"])
      ShowText(["I am searching for a material called the ultimate rainbow."])
      ShowText(["I've heard it quietly sleeps within a sealed castle..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The skilled swordswoman>"])
      ShowText(["Once peace returns, there will be a surge of novice adventurers again."])
      ShowText(["In other words, that means more victims falling to monsters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The skilled swordswoman>"])
      ShowText(["When the threat of chaos was present, the number of adventurers drastically decreased..."])
      ShowText(["Ironically, it is during peaceful times that reckless individuals tend to increase."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1319, 0, 1, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<The traveling merchant>"])
        ShowText(["It seems something joyous has happened in the town of Saloon."])
        ShowText(["It's enviable to hear good news in these dark times."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1319, 0, 2, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<The traveling merchant>"])
        ShowText(["Strong individuals from all over the world are gathering under the great hero Luka."])
        ShowText(["Including Monster Lords and queen-class monsters, as well as renowned angels... what a lavish story."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The traveling merchant>"])
      ShowText(["The companions gathered under the great hero Luka are said to be quite impressive."])
      ShowText(["It seems there are plenty of Monster Lords and even more powerful beings around."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([1, 845, 0, 2, 1])
      ConditionalBranch([0, 1594, 1])
        ShowTextAttributes(["mob_maid3_fc1", 0, 0, 2])
        ShowText(["\\n<Jean>"])
        ShowText(["Being with you seems like it'll sharpen my skills."])
        ShowText(["Could you take me on your journey too?"])
        ShowChoices([["Add to party", "Refuse"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_maid3_fc1", 0, 0, 2])
          ShowText(["\\n<Jean>"])
          ShowText(["Thank you, I'll do my best!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(594)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Jean has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_maid3_fc1", 0, 0, 2])
          ShowText(["\\n<Jean>"])
          ShowText(["Well then... invite me again."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7441])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Pilgrim>"])
      ShowText(["It is precisely during such times that we must undertake our pilgrimage."])
      ShowText(["As the end of our lives approaches, we must greet the Goddess."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Pilgrim>"])
      ShowText(["I thought the end of the world was near... that is why I was on my pilgrimage."])
      ShowText(["But it was completely in vain."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Pilgrim>"])
      ShowText(["My friends built families, huddling together in the atmosphere of doom."])
      ShowText(["What on earth was I doing?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Poet>"])
      ShowText(["The world we lived in before the unification is said to be called the singularity world..."])
      ShowText(["However, since it's an unfamiliar name, it's generally referred to as the normal world."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Poet>"])
      ShowText(["World unification, parallel worlds, the encroachment of chaos..."])
      ShowText(["Now, these have completely become commonplace terms."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Poet>"])
      ShowText(["Wherever you go in the world, voices praising the great hero Luka fill the air."])
      ShowText(["It is my duty as a poet to elevate this into song..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Poet>"])
      ShowText(["But I suppose bards all over the world are thinking the same thing."])
      ShowText(["Our industry is about to become a battleground...!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1303, 0, 3, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>"])
        ShowText(["Queen Grand Noah seems to have disappeared somewhere."])
        ShowText(["It seems she disappeared before Uriela and Kanade clashed."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>"])
        ShowText(["There are rumors that it was a disappearance by her own will..."])
        ShowText(["She didn't abandon her people and run away, did she?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1303, 0, 4, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>"])
        ShowText(["It seems that the missing Queen Grand Noah has returned."])
        ShowText(["Uriela has also effectively ceded power to the queen, it seems."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>"])
        ShowText(["Moreover, it was the great hero Luka who brought the queen back."])
        ShowText(["In this world, everything seems to revolve around Luka now..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["There are great heroes who saved the world, and warriors rotting away in the corners..."])
      ShowText(["Is it time for me to change myself?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([160, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([355, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([22, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1332, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Succubus>"])
        ShowText(["My hometown is the village of succubi..."])
        ShowText(["Since the unification, there have been all sorts of troubles."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Succubus>"])
        ShowText(["Apparently, the leader of the succubi village in the monster realm is that Eva."])
        ShowText(["It wouldn't be surprising if there's a big uproar by now."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1332, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Succubus>"])
        ShowText(["My hometown is the village of succubi..."])
        ShowText(["It seems that the troubles have finally settled down."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Succubus>"])
        ShowText(["It's all probably Eva's doing anyway."])
        ShowText(["Really, she's such a troublesome succubus..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Succubus>"])
      ShowText(["Times like these, during the festive mood, are prime feeding times for succubi."])
      ShowText(["With the mood of liberation, everyone is having sex, sex!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Succubus>"])
      ShowText(["Last night alone, I slept with eight people."])
      ShowText(["As expected, I'm full now..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>"])
      ShowText(["What is apoptosis?"])
      ShowText(["I'm struggling even against ordinary monsters, so if I meet it, I'll die for sure..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>"])
      ShowText(["Even if there is peace, monsters won't disappear, right?"])
      ShowText(["I guess equipment is still necessary..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Employee>"])
      ShowText(["Since the world unification, I've been seeing angels more often."])
      ShowText(["It seems they're stationed in this town as well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Employee>"])
      ShowText(["However, unless it's an attack by monsters or apoptosis..."])
      ShowText(["If the Sixteen Phenomena of Ruination show up, this town will be finished."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Employee>"])
      ShowText(["I heard that a new heaven is being built."])
      ShowText(["Will the angels return there...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 4, 94, 0, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 40, 94, 0, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 40, 94, 0, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 40, 94, 0, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 53, 95, 0, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 53, 95, 0, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 53, 95, 0, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 96, 95, 0, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 96, 95, 0, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 96, 95, 0, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 44, 49, 0, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 44, 49, 0, 0])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 44, 49, 0, 0])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 44, 49, 0, 0])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 44, 49, 0, 0])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 22, 85, 0, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 22, 85, 0, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 22, 85, 0, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 22, 85, 0, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 409, 22, 85, 0, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1301, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Warrior>"])
        ShowText(["Grangold is under the control of Kanon, one of the Six Ancestors..."])
        ShowText(["But it seems that the movement of people is not particularly forbidden."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Warrior>"])
        ShowText(["It seems that some peace has returned for now."])
        ShowText(["Could it be that Kanon is actually a reasonable monster?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["That can't be true..."])
        ShowText(["Without a doubt, they must be doing something wicked behind the scenes."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1301, 0, 8, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Warrior>"])
        ShowText(["Another civil war has broken out in Grangold, and the angels have taken over the government."])
        ShowText(["Moreover, they say that the great hero Luka is involved."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Warrior>"])
        ShowText(["As expected, Kanon was a bad monster."])
        ShowText(["I wonder where they are now and what they're doing..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Warrior>"])
      ShowText(["At this point, the Six Ancestors can't do any mischief anymore."])
      ShowText(["They must be trembling under the influence of the great hero Luka now."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Rich Girl>"])
        ShowText(["All my friends are still in Grandeur."])
        ShowText(["We are rich, so we were able to evacuate to a nice hotel..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Rich Girl>"])
        ShowText(["Somehow, I feel guilty..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Rich Girl>"])
        ShowText(["Since Sabasa has been liberated, we will return to our hometown."])
        ShowText(["But because of my father's work, it seems our departure will be a little later."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rich Girl>"])
      ShowText(["My father's work is finally wrapping up, so it looks like we can return to Sabasa."])
      ShowText(["I've heard there are many angels, so I'm looking forward to it..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([161, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([921, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([93, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1143, 0, 21, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Noblewoman>"])
        ShowText(["The four major cities are mostly just filled with the conflicts between the Seven Archangels and the Six Ancestors..."])
        ShowText(["It seems that the kings and queens of the humans who were in the normal world have been completely forgotten."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Noblewoman>"])
        ShowText(["Will the angels become the protectors of the humans?"])
        ShowText(["Or will we humans have no choice but to live our lives in a meager way...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 22, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Noblewoman>"])
        ShowText(["It seems the political situation in the four major countries has settled, and the kings and queens of the humans have returned as well."])
        ShowText(["I hope the world stabilizes as soon as possible..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Noblewoman>"])
      ShowText(["It seems that a single hero can change the world..."])
      ShowText(["I thought that was only a story from heroic tales."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>"])
      ShowText(["This inn has become quite international in flavor, hasn't it?"])
      ShowText(["I would like to say I'm fortunate to be able to interact with various cultures, but..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>"])
      ShowText(["It seems many people have various circumstances, with their hometowns in crisis."])
      ShowText(["It's not a time to talk lightly about personal matters."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>"])
      ShowText(["This inn has become quite lively, hasn't it?"])
      ShowText(["It seems that those visiting Iliasville are using it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>"])
      ShowText(["That village is the holy land of the great hero..."])
      ShowText(["From now on, it will surely continue to develop more and more."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Wealthy Person>"])
        ShowText(["I escaped from Sabasa."])
        ShowText(["It was during the clash between the Hiruko, the angels, and the Sabasa army."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Wealthy Person>"])
        ShowText(["Thanks to the guidance of the angels, the majority of the residents were able to evacuate safely."])
        ShowText(["We must be grateful to them."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Wealthy Person>"])
        ShowText(["Currently, the evacuees from Sabasa are fleeing to towns like Grandor and the surrounding areas."])
        ShowText(["It can't be helped if I'm accused of abandoning my hometown by being here..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Wealthy Person>"])
        ShowText(["I escaped from Sabasa."])
        ShowText(["However, the Hiruko were exterminated, and Sabasa was reclaimed."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Wealthy Person>"])
        ShowText(["I should be returning to my hometown soon."])
        ShowText(["Even though I feel uneasy escaping to a place like this..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Wealthy Person>"])
      ShowText(["The evacuees are disappearing from this hotel..."])
      ShowText(["In their place, tourists are increasing."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Wealthy Person>"])
      ShowText(["Thus, things are returning to the way they should be..."])
      ShowText(["Our family, too, should be able to return to Sabasa next month."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Welcome to Sutherland!"])
    ShowText(["For accommodation, please go to the window on the right."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Here, we are selling our inn's specialty, sweet dumplings."])
    ShopProcessing([0, 409, 0, 0, true])
    ExitEventProcessing([])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Welcome♪"])
    ShowText(["If you seek luxury, do come to our inn♪"])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["Recently, there has been an increase in long-term guests."])
      ShowText(["It seems there are many wealthy customers temporarily taking refuge here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>"])
      ShowText(["With peace returning, the travel boom has arrived!"])
      ShowText(["There are so many guests, it's quite a challenge~!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Welcome♪"])
    ShowText(["This is the first VIP room."])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Welcome♪"])
    ShowText(["This is the second VIP room."])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>"])
      ShowText(["Ah, a hero, huh."])
      ShowText(["I respect you for adventuring as a hero in such a despair-filled era."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>"])
      ShowText(["If you find anything that seems useful, feel free to take it."])
      ShowText(["It's the duty of a healthy citizen to support the hero, after all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>"])
      ShowText(["The great hero Luka will also have a tough time ahead..."])
      ShowText(["I hear he'll be proposed for political marriages by royal families from various countries."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nobleman>"])
      ShowText(["I've heard he's on good terms with Queen Sara of Sabasa, and the Queen of Grand Noah is also unmarried."])
      ShowText(["I just hope this doesn't lead to wars because of that."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Noblewoman>"])
      ShowText(["Items taken by the hero can be reported to the church to receive insurance payouts."])
      ShowText(["They are also eligible for tax deductions, so we won't incur any losses."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Noblewoman>"])
      ShowText(["The position of the Great Hero Luka's wife is an object of admiration for women all over the world."])
      ShowText(["Surely, a fierce competition will unfold for it..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([268, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowPicture([5, "80_rarugo_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
      ShowText(["\\n<Largo>"])
      ShowText(["You all seem to be doing well!"])
      ShowText(["After the world unified, I've been taken care of here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7116, 1])
      ConditionalBranch([8, 954])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Largo received the magic blacksmithing method!"])
        ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
        ShowText(["\\n<Largo>"])
        ShowText(["This is an incredible technique book..."])
        ShowText(["It looks like something from another world."])
        ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
        ShowText(["\\n<Largo>"])
        ShowText(["To do it well, a Goddess-level dark power is necessary..."])
        ShowText(["It's quite tough, but I'll give it a try!"])
        ConditionalBranch([1, 1353, 0, 15, 1])
          ConditionalBranch([0, 1005, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["Then, I shall lend you my dark power."])
            ShowText(["With my current self, I should be able to supply a sufficient amount of power."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1006, 0])
            ShowTextAttributes(["alice_fc1", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["Then, I shall lend you my dark power."])
            ShowText(["With my current self, I should be able to supply a sufficient amount of power."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1007, 0])
            ShowTextAttributes(["alice_fc7", 0, 0, 2])
            ShowText(["\\n<Alice>"])
            ShowText(["Then, I shall lend you my dark power."])
            ShowText(["With my current self, I should be able to supply a sufficient amount of power."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1353, 0, 15, 1])
          ConditionalBranch([0, 7113, 0])
            ShowTextAttributes(["randolph_fc1", 0, 0, 2])
            ShowText(["\\n<Randolph>"])
            ShowText(["I'll help too... no, we will help."])
            ShowText(["With nearly 50 legendary blacksmiths, we can handle most things."])
            ShowTextAttributes(["rarugo_fc1", 1, 0, 2])
            ShowText(["\\n<Largo>"])
            ShowText(["Everyone, I'm sorry..."])
            ShowText(["Give me a little time, and I'll do it!"])
            FadeoutScreen([])
            PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=80)"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Largo gained dark power from Alice!"])
            ShowText(["Furthermore, dozens of masters are uniting to support—"])
            FadeinScreen([])
            ShowTextAttributes(["rarugo_fc1", 1, 0, 2])
            ShowText(["\\n<Largo>"])
            ShowText(["...Ultimate crafting method, mastered!"])
            ShowText(["With this, I can forge weapons beyond human comprehension!"])
            PlaySE(["RPG::SE(@name=\"Applause2\", @pitch=100, @volume=80)"])
            ControlSwitches([7116, 7116, 0])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Largo has mastered the magic blacksmithing method!"])
            Wait([60])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 1, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Hmm, splendid!"])
              ShowText(["We will have you swing the hammer for us!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 1, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Hmm, splendid!"])
              ShowText(["We will have you swing the hammer for us!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 1, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Hmm, splendid!"])
              ShowText(["We will have you swing the hammer for us!"])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
            ShowText(["\\n<Largo>"])
            ShowText(["Sure, order anything you want!"])
            ShowText(["There are many pieces of equipment that require rare materials, but please give me a break!"])
            JumpToLabel(["魔閤鍛冶製法"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        FadeoutScreen([])
        ErasePicture([5])
        Wait([60])
        ChangeTransparency([0])
        TransferPlayer([0, 171, 0, 0, 0, 2])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
        ShowText(["\\n<Largo>"])
        ShowText(["Now then, do you need something from me?"])
        ShowText(["As always, I will take on the work of the Monster Lord blacksmith!"])
        JumpToLabel(["従来の製法"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7116, 0])
      ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
      ShowText(["\\n<Largo>"])
      ShowText(["Now then, do you need something from me?"])
      ShowText(["There are many pieces of equipment that require rare materials, but please give me a break!"])
      ShowChoices([["Demonic Blacksmithing Method", "Traditional Method"], 5])
      When([0, "魔閤鍛冶製法"])
        JumpToLabel(["魔閤鍛冶製法"])
        ExitEventProcessing([])
        Empty([])
      When([1, "従来の製法"])
        JumpToLabel(["従来の製法"])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Label(["従来の製法"])
    Script(["call_synthesize(43)"])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["Isn't this equipment insufficient for you all right now?"])
    ShowText(["I want to create something even better..."])
    ErasePicture([5])
    ExitEventProcessing([])
    Label(["魔閤鍛冶製法"])
    Script(["call_synthesize(119)"])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["This should be suitable equipment for you all!"])
    ShowText(["Feel free to order as much as you want!"])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["Regarding the appearance of Hero Luka, the church's public relations is intentionally spreading misinformation."])
      ShowText(["A large and muscular hero, indeed."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["It's arranged so as not to disturb your journey."])
      ShowText(["After all, you're a global hero now..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["Your appearance information has been released by the church, hasn't it?"])
      ShowText(["I thought it would be difficult to walk outside from now on..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["It seems that the so-called Luka cosplay is trending, making the real one less noticeable."])
      ShowText(["You can stroll around outside with ease."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1305, 0, 5, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegation>"])
        ShowText(["We are the delegation dispatched from San Ilia."])
        ShowText(["We have come to investigate the Ilias continent after the world unification."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegation>"])
        ShowText(["By the way, in San Ilia, Lady Raphaela and Kanade are on the brink of conflict."])
        ShowText(["The inhabitants of the normal world... in other words, we are naturally on the angel's side."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegation>"])
        ShowText(["However, Kanade is quite a rational monster, isn't she?"])
        ShowText(["In other major cities, battles have already begun..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1305, 0, 6, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegation>"])
        ShowText(["I never expected our homeland would end up like that..."])
        ShowText(["Our delegation has been ordered to remain on this Ilias continent."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<San Ilia Delegation>"])
        ShowText(["Thanks to the innkeeper's arrangements, we are being accommodated at this hotel for free."])
        ShowText(["Thinking about our compatriots working hard on recovery there, I feel guilty..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["Even now, I have nightmares about San Ilia's destruction."])
      ShowText(["I've heard rumors that some kind of historical alteration has taken place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["After all, most of the humans have memories of San Ilia's annihilation."])
      ShowText(["Has San Ilia now revived thanks to someone's kindness...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1331, 0, 4, 2])
        ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
        ShowText(["\\n<Madam Insect>"])
        ShowText(["The Lady's Village is peaceful for now."])
        ShowText(["We have Lady Cassandra, Lady Emily, and also Candy with us..."])
        ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
        ShowText(["\\n<Madam Insect>"])
        ShowText(["Each of us is quite strong, after all."])
        ShowText(["We can easily fend off wild Apoptosis."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1331, 0, 5, 1])
        ShowTextAttributes(["madaminsect_fc1", 2, 0, 2])
        ShowText(["\\n<Madam Insect>"])
        ShowText(["I've heard there was quite a commotion in our hometown village..."])
        ShowText(["Oh, Lady Cassandra, how pitiful..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
      ShowText(["\\n<Madam Insect>"])
      ShowText(["The great hero Luka seems to be an adorable boy."])
      ShowText(["Ah, I would love to try him..."])
      ShowTextAttributes(["madaminsect_fc1", 2, 0, 2])
      ShowText(["\\n<Madam Insect>"])
      ShowText(["But, a hero who defeated the Goddess of Chaos."])
      ShowText(["Someone like me wouldn't even stand a chance against them..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1331, 0, 4, 2])
        ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
        ShowText(["\\n<Madam Umbrella>"])
        ShowText(["As long as you feed Candy, she stays calm."])
        ShowText(["But if she gets even a little hungry, she goes on a rampage..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1331, 0, 5, 1])
        ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
        ShowText(["\\n<Madam Umbrella>"])
        ShowText(["Candy should have been calm as long as she was fed..."])
        ShowText(["That troublesome one has to be expelled from the village."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["madamumbrella_fc1", 3, 0, 2])
      ShowText(["\\n<Madam Umbrella>"])
      ShowText(["I wonder if Candy will come back to the village again..."])
      ShowText(["I wish someone would just take her and throw her away somewhere."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Siren>"])
      ShowText(["I am a piano player..."])
      ShowText(["At times like this, I want to bring peace through music..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Siren>"])
      ShowText(["I am a piano player..."])
      ShowText(["With joyful tunes, I will celebrate peace..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<San Ilia Delegation>"])
    ShowText(["Heroes generally have free access to private homes."])
    ShowText(["If a hero takes something, they can report it to the church and receive insurance."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<San Ilia Delegation>"])
    ShowText(["Do you want to know why this system exists?"])
    ShowChoices([["I want to know", "Never mind"], 2])
    When([0, "聞きたい"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["In ancient times, being a hero was a sign of honor."])
      ShowText(["There were no clear regulations; those who fought monsters and contributed to the people were called heroes."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["So back then, the entire village welcomed the arrival of heroes..."])
      ShowText(["It was customary to offer them food and shelter and to provide weapons and supplies as support."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["Welcoming a hero was an honor for the village as well."])
      ShowText(["Surprisingly, such a pastoral era lasted quite a long time."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["However, as the church established a governing system..."])
      ShowText(["The once pastoral existence of heroes became part of the system."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["As a result, the number of low-quality heroes gradually began to increase..."])
      ShowText(["Even ruffians known as 'hero thugs' started to appear."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["At that time, there was a church law stating 'the people should support the heroes'..."])
      ShowText(["Taking advantage of that, they would freely enter private homes and steal supplies."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["However, the people's dissatisfaction reached its peak, and naturally, criticism of heroes arose."])
      ShowText(["The anger was directed at the church as well, and reform of the hero system became necessary."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["First, the establishment of a hero licensing system and the strictening of standards."])
      ShowText(["As a result, the hero scum were eliminated, and the quality of heroes was raised."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["And the vague law stating, 'The people must support the heroes'..."])
      ShowText(["This too was detailed and regulated."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["It's no longer a pastoral era where the village would joyfully welcome heroes."])
      ShowText(["Support for heroes has also been incorporated into the capital system."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["Free access to private homes is now treated as just ordinary guests."])
      ShowText(["If the homeowner refuses and does not vacate, that is already a crime."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["Items gifted to heroes from private homes are also subject to insurance."])
      ShowText(["If the homeowner refuses to allow items to be taken, of course, that too becomes a crime."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["Most citizens tend to charge a bit more for hero support items..."])
      ShowText(["So, it's actually helpful if they take away unwanted items."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["However, thanks to the system being flexibly adjusted to the times..."])
      ShowText(["Heroes are still respected figures among the people."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<San Ilia Delegation>"])
      ShowText(["And in times of global crisis, it becomes the foundation for creating heroes like you."])
      ShowText(["The system we have built is not wrong."])
      Empty([])

    When([1, "別にいい"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gentleman>"])
      ShowText(["I came from Remina..."])
      ShowText(["When I say this, everyone looks surprised."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gentleman>"])
      ShowText(["It seems that Remina has already perished in both the normal world and the monster world."])
      ShowText(["In the heavenly realm, there is only a cathedral in Remina, and the town no longer exists."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gentleman>"])
      ShowText(["Then where exactly are we being summoned from to this world...?"])
      ShowText(["It makes me terribly anxious."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gentleman>"])
      ShowText(["Even if the world becomes peaceful, Remina still exists."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gentleman>"])
      ShowText(["The past mirage fades away like a dream..."])
      ShowText(["I'm glad it hasn't turned out that way."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lady>"])
      ShowText(["In Remina, people live as a matter of course."])
      ShowText(["There are churches, shops, and Her Majesty the Queen is also present."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lady>"])
      ShowText(["From the perspective of us Remina residents..."])
      ShowText(["I can't believe that in other worlds, it has already perished."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Lady>"])
      ShowText(["Could it be that the history of Remina's destruction has vanished from the world?"])
      ShowText(["Our lives also feel like a mirage, which makes me anxious..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([22, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The Wealthy>"])
      ShowText(["I think it's just inevitable for me to die."])
      ShowText(["After all, humans die someday."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The Wealthy>"])
      ShowText(["But the culture we have built..."])
      ShowText(["It's painful for music, art, and literature to vanish along with the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The Wealthy>"])
      ShowText(["If it weren't for the great hero Luka, this world would have perished..."])
      ShowText(["The thought of everything disappearing into chaos is truly terrifying."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([111, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Welcome to the Iliasburg Church."])
    ShowText(["What brings you here?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 116])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["Then, let us pray to Ilias."])
      ShowText(["...Ah, I feel a connection to guidance in this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["If anything happens during your journey, you will be led back to this place."])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1307, 0, 2, 2])
        ShowTextAttributes(["angels_fc1", 0, 0, 2])
        ShowText(["\\n<Angel Soldier>"])
        ShowText(["It seems that monsters are rampaging in the Yamatai region as well."])
        ShowText(["Numerous villages have been destroyed and turned into scorched earth..."])
        ShowTextAttributes(["angels_fc1", 0, 0, 2])
        ShowText(["\\n<Angel Soldier>"])
        ShowText(["That monster is undoubtedly one of the sixteen Calamities."])
        ShowText(["Is the world really heading towards destruction like this...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1307, 0, 3, 1])
        ShowTextAttributes(["angels_fc2", 1, 0, 2])
        ShowText(["\\n<Angel Soldier>"])
        ShowText(["It seems the monster that plunged the Yamatai region into fear has been defeated!"])
        ShowText(["Indeed, the great hero Luka... what an incredible hero."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Since peace came, the church has become quite deserted..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["Is it true that someone has driven away that Angolmois...?"])
      ShowText(["It's rumored to be the great hero Luka, but an investigation will be necessary."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["angels_fc1", 0, 0, 2])
      ShowText(["\\n<Angel Soldier>"])
      ShowText(["I thought that with peace, the number of residents visiting the church would increase,"])
      ShowText(["but instead, it has decreased. What could that mean?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Man>"])
      ShowText(["Oh, great Goddess Ilias..."])
      ShowText(["Please, bring forth the light of hope..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Man>"])
      ShowText(["I thought faith would fade away in despair and sorrow."])
      ShowText(["Rather, it's the opposite; faith diminishes in hope..."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mother>"])
    ShowText(["Please, protect our family..."])
    ShowText(["Please protect this child..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>"])
    ShowText(["Ilias is already dead, right?"])
    ShowText(["Does praying even matter?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gentleman>"])
      ShowText(["In times filled with anxiety, we must pray."])
      ShowText(["Faith in Goddess brings peace."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Gentleman>"])
      ShowText(["This church has become quite silent."])
      ShowText(["Once released from anxiety, does faith also fade...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Aunt>"])
    ShowText(["Since Ilias was slain, fewer people come to the church."])
    ShowText(["There used to be more people before..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The old woman is quietly offering her prayers..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["Ilias... please..."])
    ShowText(["Save the pitiful little lamb..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["What will praying to Ilias change?"])
    ShowText(["She couldn't even save her own life..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["When I die, I want to die in a church..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ConditionalBranch([0, 7119, 1])
      ShowTextAttributes(["braunys_fc1", 7, 0, 2])
      ShowText(["\\n<Brownies>"])
      ShowText(["We are the fairy smiths, you know."])
      ShowText(["Now, let's get to work!"])
      ConditionalBranch([0, 7112, 0])
        SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["...Hey, you guys."])
        ShowTextAttributes(["braunys_fc2", 0, 0, 2])
        ShowText(["\\n<Brownies>"])
        ShowText(["Waa! You surprised me!"])
        ShowText(["Could you see us!?"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["Ah, I've been quiet for a long time... but I've reached my limit."])
        ShowTextAttributes(["braunys_fc2", 0, 0, 2])
        ShowText(["\\n<Brownies>"])
        ShowText(["……………………"])
        ShowTextAttributes(["randolph_fc1", 0, 0, 2])
        ShowText(["\\n<Randolph>"])
        ShowText(["Your skills still have a long way to grow!"])
        ShowText(["We'll have the master craftsmen whip you into shape!"])
        FadeoutScreen([])
        PlaySE(["RPG::SE(@name=\"Applause2\", @pitch=100, @volume=80)"])
        ControlSwitches([7119, 7119, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The Brownies received training from Randolph and the others..."])
        ShowText(["Their skills have improved significantly!"])
        SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        FadeinScreen([])
        JumpToLabel(["精霊鍛冶MAX"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Script(["call_synthesize(42)"])
      ShowTextAttributes(["braunys_fc1", 7, 0, 2])
      ShowText(["\\n<Brownies>"])
      ShowText(["Come back again~♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7119, 0])
      Label(["精霊鍛冶MAX"])
      ShowTextAttributes(["braunys_fc1", 7, 0, 2])
      ShowText(["\\n<Brownies>"])
      ShowText(["We are the powered-up blacksmith fairies."])
      ShowText(["Now, let's get to work!"])
      Script(["call_synthesize(116)"])
      ShowTextAttributes(["braunys_fc1", 7, 0, 2])
      ShowText(["\\n<Brownies>"])
      ShowText(["Come back again~♪"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 692, 33, 16, 2, 1])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([386, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1040, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    CallCommonEvent([116])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble>"])
    ShowText(["I'm going to the village where the great hero was born and raised."])
    ShowText(["Rather than a tour, I want to walk around freely with my own two feet."])
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>"])
    ShowText(["I spent a lot of money to stay at this inn..."])
    ShowText(["Tomorrow, we're finally entering Iliasville!"])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>"])
    ShowText(["Tomorrow, I plan to stay at the great hero Luka's inn."])
    ShowText(["If I miss this opportunity, I'll have to wait another six months for a reservation..."])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gentleman>"])
    ShowText(["A boy as innocent as this managed to achieve such great feats..."])
    ShowText(["And even defeated the Goddess of Chaos."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gentleman>"])
    ShowText(["By the way, you don't happen to be told you resemble the great hero Luka, do you?"])
    ShowText(["Dressed like that, you look just like this statue..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ShowTextAttributes(["esuccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Succubus>"])
    ShowText(["It's been a long time since I left the Monster Lord's castle..."])
    ShowText(["Humans do build quite nice inns, don't they?"])
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["Don't think that only humans are fans of the great hero Luka."])
    ShowText(["We too are making a pilgrimage to Iliasville!"])
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
    ShowText(["\\n<Grand Centaur>"])
    ShowText(["Hmm, you... seem to have quite a bit of skill."])
    ShowText(["I can sense an unfathomable power."])
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    Empty([])
